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For a special occasion
Develop a Tetris clone in 2 hours. My challenge to all Vibe Coders 🎮Many people know Tetris as a cult game from the 80s. But in the developer community, it is regarded as a kind of "Hello World" of game development. Why?
My experience: Tetris in 2 hours, without any AIA few years ago, I set myself the challenge: Can I rebuild Tetris from scratch? I developed my clone back then in QB45 (QuickBASIC 4.5), completely manually without AI or frameworks. The result is a fully functional Tetris with all the basics:
And the best thing about it: The moment when the first Tetromino "collides" with the edge and the game logic takes effect - priceless! The challenge to you 🚀Now it's your turn, dear Vibe Coders: 👉 Build your own Tetris clone - in a maximum of 2 hours. It doesn't matter whether you use QuickBASIC, Python, JavaScript or Unity. The important thing is: It has to be playable! Share your result, your screenshots or the source code. I am curious,
Pseudocode to get started 🧩So that nobody starts from scratch, here is a small pseudocode snippet that shows the basic idea:
With exactly this basic framework, you can very quickly create an executable game. In a hurryProgramming Tetris is not rocket science - but that's exactly what makes it so appealing. It's an ideal introduction to the world of game development and a perfect coding challenge to put your skills to the test. This is how you take part:Which of you can code Tetris in 2 hours? 💻🎮 💡 Connect with me on LinkedIn - you can find my profile in the box below by clicking on my name. Send me your GitHub links and screenshots via PN. I look forward to your results! 🚀
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